The Meaning of Terms in Mobile Legends

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NameThe Meaning of Terms in Mobile Legends
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Mobile Legends Dictionary, For those of you who are new to playing Mobile Legends guys.. Here are some terms and their meanings in the Mobile Legends mobile game. Maybe if you’ve played other MOBA games, there are some terms that are almost the same.

Mobile Legends also has a glossary or list of difficult words in it. Although some of them are taken from other MOBA glossaries, Mobile Legends still has some distinctive terms that only exist in their games. Want to know what the term is? Please see the list below.

A

Ability Effect: Ability effect is a term in Mobile Legends that describes how much output is produced by a hero’s skill.

ADC/Attack Damage Carry/Carry: ADC or carry is a term used to classify heroes who have very high attack power and they are able to bring the team (carry) to victory. They usually need farm and gold to buy the gear they need.

AFK : Away from keyboard is a term used to address players who are inactive for various reasons. In Mobile Legends, AFK players can receive penalties if they are reported to the system.

Aggro: Aggro is a noun of aggressive (aggressive) which is used to describe the conditions in which the AI ​​targets a hero. This AI can be minions, monsters and turrets. To escape from the aggro you have to move away from the range of attack of the object that attacks you.

Airborne: Airborne is a condition where your hero is thrown into the air and can’t be controlled for a while.

AoE: Area of ​​Effect is a term used to describe a skill that has more than one target in a certain area.

Armor: Used to calculate the defense resulting from the status, skills and gear of a hero.

Armor Penetration: Armor penetration is a unit used to calculate the ability of an attack to penetrate the enemy’s armor.

Assassin: Heroes with the assassin class usually have the ability to deal enormous damage and can get in and out of team fights easily. Usually assassins have low durability as a weakness.

Attack Speed: The unit used to calculate the normal attack speed of a hero.

B
Bait: Attempts to provoke an opponent to perform an action or move to a desired position. Example: you can make the enemy chase you even though you have proxy on the enemy.

Basic Attack: The basic attack each hero has. This attack calculation comes from the Physical Attack status of a hero.

Blind: A bad stat that causes all attacks to miss or fail to hit the target. Miss occurs on an attack on the target but the attack animation continues.

Bot: Short for bottom lane, aka the lane at the bottom of the map.

Buff: Additional status obtained from skills or monsters in the jungle.

Burst: Very large damage output in a very short time.

Bush/Brush: Tall grass that can be used to hide on the map.

C
Care: Care is used to tell you that you have to be careful about a condition. Example: care mid lane.

CC/Crowd Control: Skill that can give a certain status to the enemy thus limiting their movement. These effects can be in the form of stun, silence, airborne, konck back, pull and many others.

CD/Cooldown: The waiting time required for a skill before it can finally be used again.

CDR/Cooldown Reduction: Reduction of cooldown time due to skills and gear.

Crab/Treasure Crab: Monsters near the top and bottom lanes. This monster will give an additional 10 gold every 2 seconds, for 30 seconds.

Critical: Attack that has a value of 200 percent. Critical status can be increased by buying gear that has a critical increase status. Meanwhile, critical status can be reduced by gears that have a critical chance rate reduction.

D
Debuff: Bad status that affects your hero or your friends.

Dive: A dive is an attempt to attack an enemy in their safe zone, such as an enemy near their turret.

DPS: It stands for damage per second. Damage that can be generated by a hero in every second. The heroes who have very high attack speed are also known as DPS.

E
Exchange: The process of exchanging attacks with enemies during lane and team fights. This exchange can be good or bad. Good exchange occurs when the enemy takes more damage and vice versa.

F
Farm: The process of killing minions or monsters in the jungle to get gold.

Feeds/Feeders
Feed or well feed is a term used to describe one hero who gets the most kills. While feeder is a term used to describe a team member who dies constantly so that it gives a lot of gold and experience to the enemy.

Fighter: Hero with fighter class has a melee attack with a fairly high DPS but his HP is not as soft as an assassin. They usually have a status in the middle and are quite all rounder.

G
Gank: Attacks isolated enemies intentionally or unintentionally in groups. Usually the gank process takes place very quickly and is full of surprises.

Gear: Gear is a term used by Mobile Legends as a substitute for the term equipment or items.

GG: An acronym for good game which symbolizes sportsmanship. Sometimes GG is also used as a marker of the game is over.

H
Harrass: Attacks an opponent while laning until the opponent has to retreat to heal or stay near the turret. This process causes them to miss a level or find it difficult to collect gold.

HP: The durability capacity of a hero. If HP hits zero, the hero loses his life.

HP Regen: The HP regeneration value of a hero. The higher the value, the faster your HP will recover.

I
Initiate: The person who first advances or who starts a team fight (initiate).

K
Kiting: The process of attacking an enemy who then avoids the enemy in order to avoid damage or counterattack.

KDA: It stands for kill, death, and assist.

KS: It is short for kill steal or stealing kills from teammates.

L
Leash: Makes a monster or minion die so it’s easy to kill by carry.

Lifesteal: The ability to restore a few percent of HP which usually comes from basic attacks. Life steal status can be obtained from skills and gear.

Lord: The strongest neutral monster on the right or left of the river (random). Once you beat Lord, he will appear and help you on the weakest lane for one wave. Minions that appear with Lords get the Super Minion buff.

M
Mage: Magic user class in Mobile Legends. Usually they have very large burst damage, but their HP is very small.

Magic Attack: One of the types of attacks in Mobile Legends. Magic Attack calculation is based on a hero’s Magic Power status

Magic Damage Reduction/Magic Resistance: Reduction of magic attack power based on presentation. Magic damage reduction is usually obtained through gear or skills.

Magic Penetration: Reduction of resistance to Magic Damage based on the indicated value.

Magic Power: The magic power of a hero.

Mana: The magic capacity of a hero. Mana is also used as the unit needed to issue skills. Some heroes don’t have mana, instead they use other units with specific names and functions.

Mana Regen: A hero’s mana recovery value.

Mid: Lane in the middle.

Minions: Units that appear automatically and fight in each lane provided. They move and act automatically and always target nearby enemies without priority.

Monster: The name for the monsters in the jungle (forest).

Movement Speed: Unit that shows the movement speed of a hero. The higher the movement speed number, the faster the hero moves from one point to another.

N
Normal Monster: One of the types of monsters in the jungle. These normal monsters will only give gold, experience, and HP or mana regeneration.

P
Passive: Passive in Mobile Legends can refer to Passive status in Gear or passive skills possessed by a hero.

Physical Attack: Unit that shows how strong the Physical Damage generated by a hero is.

Physical Damage: One of the types of attacks in Mobile Legends. Physical Damage calculation is based on the Physical Attack status of a hero.

Physical Damage Reduction: Physical Damage Reduction to a target based on the indicated value.

Physical Penetration: Decreased resistance to Physical Damage based on the indicated value.

Push: Attempts to push one or more lanes, in order to reach and destroy the objective.

R
Reaper: One of the monsters in the forest. This monster will give gold, experience and mana regeneration.

Resilience: A unit that shows how quickly the debuff effect wears off a hero.

Rank: The unit used to measure a person’s ability in Mobile Legends. Currently there are six tiers owned by Mobile Legends, they are Warrior, Elite, Master, Grandmaster, Epic, Legend and Glorious Legend.

Ranked: The mode that must be played to get the rank value in Mobile Legends.

S
Scaling: The relative increase in hero strength as they level up and gain Gear when compared to other heroes.

Silence: One of the debuffs in Mobile Legends. Heroes who are hit by silence cannot cast skills for a while.

Slow: One of the debuffs in Mobile Legends. Hero affected by slow moving speed will slow down.

Spell Vamp: A unique ability that will convert the damage generated by the skill into HP.

Spinner: One of the monsters in the forest. This monster will give additional gold, experience and buff.

Stack: A term that refers to the build-up of effects due to certain skills.

Stun: One of the debuffs in Mobile Legends. Stunned heroes will stop moving for a while. Sometimes stun can’t cancel channeling skills.

Supports:
Heroes with support classes usually have skills that can help teammates to survive as long as possible in the game. Both when laning, gank and team fight.

T
Tanks: Tank class heroes usually have thick HP, super hard armor or both so they can last longer in team fights to protect teammates or take as much damage as possible.

Tier: An indicator of the playing ability of a Mobile Legends player. Tier can be seen in the Rank section.

Top: The lane at the top of the map.

True Damage: One of the types of attacks in Mobile Legends. True Damage cannot be resisted by anything so the number listed in the status will be the same as the number that appears in the game.

Turret: A building or objective that can attack enemies automatically as long as they are within range. This turret has a True Damage attack type and its damage will increase if it attacks one target continuously.
The armor and damage of the turret will decrease if there are enemy minions nearby.

Turret Hug: Action to stay within range of your own turret continuously, to prevent enemy heroes from attacking you.

Turtle: A huge monster that appeared before God. Turtle will give gold and experience in large quantities for the team that managed to kill it.

U
Ultimate: The ultimate skill of a hero. Usually this skill is very strong so it has a large mana cost and a long cooldown.

Unique: Unique is an additional status on a gear. This status can be stacked and will always come out at any time without any conditions.

Unique Passive: Unique Passive is an additional status on a gear. The difference with Unique, this status cannot be stacked and requires certain conditions to be active.
Source: https://metaco.gg/mobile-legends/terms-important-di-mobile-legends/

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