November 13, 2022
2 min read
12 Mobile Legends Battle Spell Functions – Mobile Legends has a lot of heroes and even more than 50 heroes available in the game with various kinds of skills that exist in these heroes.
In addition to the skills contained in each hero, you will also be able to choose one of the useful skills, namely the skills contained in the Battle Spell, this Battle Spell consists of 12, each of which has its own function.
These functions must be known for new Mobile Legends players and even old ones, because sometimes they don’t know from the colldown of battle spell skills and their functions.
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Here are 12 Battle Spell Functions in Mobile Legends
1. Execute
Execute will deal True Damage equal to 200(+20 * Hero level) plus 10% of the enemy’s lost HP to the specified enemy hero.
This damage ignores Shield. If the target is eliminated by this skill, the Cooldown of this Battle Spell will be quite large, which is around 40%. Coolldown of this Battle Spell is 90 seconds.
2. Retribution
Battle Spell Retribution will deal 520(+80 * Hero level) True Damage to Creep juggles or minions around you that are hit by this Battle Spell.
This retribution has a passive that is Jungle Equipment Items available. With Jungle Equipment items, the damage taken from Creeps will be permanently reduced or until the game is finished by a total of 40%. Coolldown of this Battle Spell is 35 seconds.
Usually those who use this Battle Spell are heroes who have strong Farming abilities or heroes who need farming.
3. Insipire
When activating this Battle Spell, within the next 5 seconds, your hero will be strengthened with Basic Attacks up to 8 times.
Also, your hero will increase Attack Speed by 55% and ignore 8(+1 * Hero Level) Physical Defense of the target. Coolldown of this Battle Spell is 60 seconds.
Usually those who use this Battle Spell are Marskman-type heroes who rely on strong enough attacks.
4. Sprint
When using your hero’s Battle Spell Sprint in the next 8 seconds, it will increase up to 40% Movement Speed which will decrease gradually after 2 seconds.
After use, becomes Immune to Slow effects for 2 seconds and reduces the duration of the Crowd Control effect received by 40%. Coolldown of this Battle Spell is 100 seconds.
5. Revitalize
This fifth Battle Spell will summon Healing Spring which restores Max HP every 0.5 seconds to teams in the area of effect for 5 seconds.
Will increase the Shield of HP Regen by 25% for teams in the area of effect. (This effect cannot be stacked). Coolldown of this Battle Spell is 100 seconds.
6. Aegis
The hero you use when using this Battle Spell will get a Shield that absorbs 670(+50 * Hero Level) Damage for 3 seconds directly.
The closest team hero with low HP will also get 50% of the effect of this Shield. Coolldown of this Battle Spell is 90 seconds.
Usually those who use this Battle Spell are the Tanks who will be ready to face all attacks from enemies.
7. Petrify
This Battle Spell will Petrify nearby enemies for 0.8 seconds instantly, dealing 100(+15 * Hero Level) Magic Damage. Coolldown of this Battle Spell is 90 seconds.
The Petrify effect is a light stun that will stop enemy heroes around you from moving. Usually those who use this Battle Spell are heroes of the Tank type.
8. Purify
Purify is a Batlle Spell that will remove all negative effects such as Slow, DPS, and others. Within the next 1.2 seconds, gains Immune to Crowd Control and Movement Speed effects by 30%. Coolldown of this Battle Spell is 90 seconds.
9. Flameshot
When using this Battle Spell you will fire a predetermined collar Flaming Shot, dealing 160(+45% Total Magic Power) – 640(+180% Total Magic Power) Magic Damage (scales with distance).
Causes a Knockback effect to nearby enemies when using this skill. Slows down by 30% for 0.5 seconds when hitting the target. Coolldown of this Battle Spell is 50 seconds.
10. Flicker
The Battle Spell will make your hero move a certain distance not too far in the direction that has been determined by you beforehand.
Then will get 5(+1 * Hero Level) Physical & Magic Defense for 1 second. Coolldown of this Battle Spell is 120 seconds.
Usually this Flicker is used by heroes of the Marksman type or who use long-range attacks on their opponents.
11. Arrival
When using this you will Teleport to the Turret, Base, even to the Minions of a team after Channeling for 3 seconds, gaining 60% Movement Speed which will decrease in 3 seconds. The next basic attack deals an additional 100(+ 10 * Hero Level) True Damage and slows the target by 45% for 1 second.
If the Channeling is canceled or stopped, the Cooldown will be reduced by 30 seconds. Coolldown of this Battle Spell is 75 seconds.
12. Vengeance
The last 12 Battle Spell function is Vengeance, In the next 3 seconds, every time the hero takes damage, deals 50 plus 25% of the damage taken by magic damage to the enemy.
Gain 35% Damage Reduction during this period.
That’s all of the 12 Battle Spell Functions in Mobile Legends that you must know, tutorials or other info on this blog, you can visit the following link: Kabelkusutblog.com