Genre Roguelike Games – For those of you who like to play games hardcore, you must have crossed paths with this one genre. But what exactly is the meaning of genre roguelike this? Where did this genre come from? Now, let’s get into it!
Genre History Roguelike Games
In 1980, there was a game project that was started to create a games challenging where players will explore dungeons to find a items at the end called Amulet of Yendor.
The players have to go through many rooms dungeons and choose their best strategy to face the enemy (either fight head-on or choose to be .) pacifist) in order to go to the next stage and be one step closer to stage final.
Games it also has graphs made of ASCII characters on all segments gamesand each iteration of the game is unique, where games this introduces the system permadeathi.e. if the player character dies, then the player will lose all progress and must form a new adventure from scratch, from zero again.
Did you hear anything familiar? Yes of course. For that, introduce Rogue (or also known as Rogue: Exploring the Dungeons of Doom). It is a game originally created on a Unix-based system by Michael Toy, Glenn Whichman later assisted by Ken Arnold, and inspired by a text-based games Star Trek series in 1971 and Colossal Text Adventure in 1976 with spices fantasy RPG taken from the theme Dungeons & Dragons.
The concept that mixes all these elements manages to create a games unique and hardcore which makes the players to experience death/defeat many times and they have to come back from the starting point to try to be better than before.
Concepts like this might have been quite common in his time where players arcade games will lose all progress when all their lives (re:coins) are exhausted, however games this is a pioneer in the system game permadeath where player can’t feel the same experience in every run-his.
“Even though I know the game inside and out, I have never beaten it (but my wife has.” Glen Whichman, Rogue (2004)
Why is this important? Because the players will lose their possible progress and character on run previously been the OP (overpowered) but had to die due to a minor error.
Then after repeating for the umpteenth time the players will not feel the same experience, items the same or the same enemy in each iteration.
Development Roguelike
This concept was then developed and implemented in many games next, like Moria, Hackuntil games first of the series Mystery Dungeon which is the creation of game creator Dragon Questthat is Torneko’s Great Adventure which was released in Japan.
You may not believe it either, but David Brevik, the creator games Diablo by Blizzard, revealed that the development of games Diablo influenced by games like Rogue and nethack.
This shows that the contribution of this game genre is quite large in the development of the game industry which is developing new genres and possibilities that will be poured into their games.
Roguelite
After many games which was developed from the concept rogue gamesthen comes the subgenre that still takes inspiration from Rogue but have no concept games similar.
Roguelite (or sometimes called Roguelike-like) is a subgenre that seeks to develop the concept of Rogue into types games other.
Not just pouring the concept rogue games into the genre games anything else, however genre It also develops the concept Roguelike itself so that more appeal on the game genres they develop such as unlockables, alternative routes, upgrades, persistent items (items which can still be carried on run next), and so on
The best known examples are games like Spelunkywho developed the concept roguelike on a game with genre Side-Scrolling Platformer and then trigger development genre roguelike on other games that have genre different like The Binding of Isaac which is a game Top-Down Dungeon Crawler Shooter and Dungeon Desktopa game Tile-Based Dungeon Crawler RPG.
A number of games The above is an example of a successful development games Roguelike in other genres and until now continues to grow by adding new features or techniques in the game, such as characters that appear if you win the game after a certain amount of time, areas that can be accessed after repeating the game at least 20 times, and so on.
If the games mentioned above are less well known, you must be familiar with the game Roguelite like Dead Cells who developed roguelite into the genre Platformers by theme Metroidvania (which they call RogueVania), Slay The Spire the genre Deck Builders, Crypt of the Necrodancer who developed roguelike with spices Rhythm, Enter The Gungeon the genre Shoot-’em-upand the most recent one is Hades who developed the game Action RPG with spices Procedural Narrative which makes the players have a different storyline
Well, that’s a glimpse of the historical journey of a genre that developed in industrial development games who owns fanbase which is quite close to genre this one. Are you a fan of this genre? Or have you ever tried to browse games roguelike previously?
That’s it for this article Gxg signing out!