Collectible Card Games or CCG is a genre esports which has become popular since Hearthstone was released in 2022. There are sports esports on Asian Games 2022 then also boosted the popularity of CCG. Hearthstone, become one of the branches esports those who are contested even experience endorsement represent the genre card games.
Esports Insider even wrote that “2022 is a defining year for card games esports”. But apart from that, there are different opinions for card games because card games actually it’s not just about Hearthstone.
Card Games and Magic Pro League
On May 2022, Wizards of the Coast announce the end of Magic Pro League (MPL). MPL itself has been a bad idea from the start considering it only complicates the ecosystem Magiclimiting opportunities for career Pro Magic to only 32 people worldwide.
Like most structures league esportsthis league design led to significant expenses with little revenue. League structure is generally a bad idea in esports single playerbut in card gamesvery dangerous and full of risk.
Trent Murrey in the Esports Observer said that if only Wizards of the Coast had just announced a new circuit structure with prize pool larger, or program crowdfunding through the Arena that will fund the efforts esports in the future, it is very likely that the cancellation of MPL will be seen as a whole positive thing for the community.
On the other hand, the message from Wizard of the Coast has led many to read the cancellation of MPL as the end of Magic esports to be considered as a viable career path. Though there will always be competitive Magic.
Games this is games The profound ones also had mastery, and there would definitely be a host later on for that tournament. But in this era, it’s hard to think esports is in a good place if the developer is not actively operating the international system with prize pool the big one.
On the other side of the world fighting games, Super Smash Bros. Melee you could say that after the pandemic, you will be in a better place than before thanks to the ecosystem on line strong and also the presence of organizations such as Golden Guardians who provide location facility support. With this the game can still grow and maintain itself though relationship with developer is not good.
In fact, the whole community fighting games have learned to grow on their own regardless of developer support. While developer fighting games the big ones did provide some prize endorsements and hosted the world championships.
Much of their infrastructure is built behind the events being hosted community. This is a completely unique ecosystem in the industry esports modern who is ready to get new achievements when live events return.
Card games has a lot in common with FGC (Fighting Game Community). Games this is interesting for gamer certain, many players in this genre try some gamesor move from games one to games another. Basic understanding of a games can be carried over to other games well, and casual observers can quickly understand the difference mechanic basic between games that they play.
The only thing preventing one from actively playing some card games at the same time is cost to obtain cards enough in each game to be able to keep abreast of developments meta.
One of the privileges fighting games is the ecosystem. It’s really hard to find MOBA content creators who regularly create content about a lot games in the genre, but all the big names in fighting games regularly post content on various titles.
It’s not strange at all to see SonicFox men-stream game Guilty Gear new even though he is a pro player Mortal Kombat. Even many people now know him for his success in Dragon Ball FighterZ.
Ecosystem of fighting games when viewed from the point of view of an outside observer is about collaboration and mutual success. Even collaborative phenomena often occur character bounce between games.
Card games will never be at the top of space esports. Magic is one games greatest ever made and many still watch its professional tournaments. But it would be better if there was a unifying event Legends of Runeterra, Magic, Hearthstone, Shadowverse, Yu-Gi-Oh!and games other fantastic and the community.
space from card games will greatly benefit from adopt a more collaborative strategy – learn from what makes FGC successful while avoiding the obstacles that hold it back.
Instead of continuing to rely on publishers to create a professional ecosystem, now time for the community card games to come together and create something new – to build systems that publishers can support, not just control.
(Adapted from Esports Observer)