Patch 7.13 Dota 2 Talk

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NamePatch 7.13 Dota 2 Talk
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Patch 7.13 Dota 2 Talk
Patch 7.13 Dota 2 Talk

On April 12, Valve released Patch 7.13 for the title esports popular Dota 2. There are many changes to the game mechanics in updates this time, starting from bounty gold obtained until recalibration of the attribute base value strength, agility, and intelligence.

In this paper, we will review what these changes were, both important and not. The following is changelog-his:

Aegis now has an alt tooltip that explains how to pronounce the item

Note is at the top of the patch changelog 7.13 this time. Due to the large number of casters and players who often pronounce it incorrectly, Valve ‘officially’ states that Aegis is read ‘ayy jiss‘.

SUNSfan in the latest video says that the update about Aegis is due to caster often say ‘e jiss’ or “ea gis”, so to put it straight, Valve does this.

Tier 1 Tower Team Bounty reduced from 120 to 100
Tier 2 Tower Team Bounty reduced from 200 to 120
Tier 3 Tower Team Bounty reduced from 200 to 140
Tier 4 Tower Team Bounty reduced from 200 to 160
Range barracks team bounty reduced from 150 to 100
Filler buildings gold bounty from 125 to 75

With reduced team bounty or gold received by the team member who destroyed the tower (does not apply to hero destroying or ifdeny enemy), this might have an impact on strategy early push. Because gold gain has been significantly reduced. This may be only a small amount, but if you look closely it still has an impact. With team bounty reduced, then the opposing team is predicted to prioritize farming, because there is potential for the enemy to do comeback if early push fail.

Ranged creep average gold bounty reduced from 57 to 54

Even though the gold gained is reduced, the amount of XP earned remains the same, so ranged creep remains a top priority forkill/deny.

Glyph duration increased from 5 to 6
Melee Barracks HP increased from 1500 to 1800
Shrines HP increased from 1500 to 1750
Shrines now have 5 HP regen

Updates this time successfully made an attempt to do push in high ground becomes more and more difficult. The opposing team also benefits by increasing the duration Glyph. Additional 300 HP in Melee Barracks also makes it even more difficult to destroy.

Shrines also more difficult to destroy with an additional 250 HP plus 5 HP regeneration. It is predictable that the opposing team will try to guard Shrines if Tower Tier 3 is already destroyed.

Rescaled Level 12-> 25 respawn time curve to be slightly less early and the same later on (changed from 48/52/54/56/58/60/70/74/76/78/82/86/90/100 to 44/46/48/50/52/54/65/70/75/80/85/90/95/100)

There is a modification to the curve respawn time, so that hero who is in level 12 to level 20 will be faster respawn and hero who is in level 21 to level 25 will experience an increase in respawn duration.

Removed hero class specific perks, the bonuses now affect all classes.
Removed Status Resistance as a Strength based attribute bonus
Rebalanced str/int/agi bonuses below (they still provide +1 bonus damage to primary attribute holders)
Primary Attribute now provides +25% more benefit to the bonuses it provides

This point becomes the main thing of patches 7.13, where bonus perks certain deleted so that now all heroes get bonus perks. Perks is bonus obtained from increasing the attribute Strength, Agilityand Intelligence.

Hero type Strength experience nerfwhere Resistance Status as bonus perks deleted. And all Primary Attributes gets +25% of the amount of attribute increase. To be clear, after this will be explained the changes to each attribute.

Old Strengths:

20 Health
0.71% HP Regen
0.15% Resistance Status
New Strengths:

18 Health (+25% for str heroes: 22.5)
0.55% HP Regen (+25% for str heroes: 0.68%)
+0.08% Magic Resistance (+25% for str heroes: 0.1%)

The biggest change is the attribute Strength no longer give Resistance Status (reducing the duration of the effect of stun, root, silenceetc.), and is replaced by Magic Resistance (decreases the amount of damage received from skills type Magical). Hero Strengh again experiencing nerf where is HP Regen bonus reduced from 0.71% to 0.68%, but got buff on Health Bonus (+2.5 HP)

Old Intelligence:

12 Mana
2% Mana Regen
0.07% Spell Amplication
+0.15% Magic Resistance
New Intelligence:

12 Mana (+25% for int heroes: 15)
1.8% Mana Regen (+25% for int heroes: 2.25)
0.07% Spell Amplication (+25% for int heroes: 0.087%)

Hero Intelligence also got nerf by removing Magic Resistancebut got nerf on Spell Amplificationwhich increased from 0.07% to 0.087%.

Old Agility:

0.17 Armor
1 Attack Speed
0.06% Movement Speed
New Agility:

0.16 Armor (+25% for agi heroes: 0.2)
1 Attack Speed ​​(+25% for agi: 1.25)
0.05% Movement Speed ​​(+25% for agi: 0.062%)

For hero type Agility, there are no significant changes except in the Attack Speed ​​section, where there is an increase of 0.25%.


From the description patches above, there is a possibility of a change meta where early push will be less desirable, and hero strength will dominate the session Drafting Pick/ Ban. In the match there will also be slight changes to carry pickwhere is priority role carry will focus on agility heroes with an increase Attack Speed ​​bonusso that hero like Slark, Troll, Phantom Lancer will increase pick rate.

This is it, friends, the review of Patch 7.13 Dota 2. Keep following Esportsnesia for reviews patches next! Don’t forget to leave a comment if there’s something you want to add, friend.

(Edited by Satya Kevino. Cover image source: GosuGamers.net)

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