I’ve never known a man worth his salt who, in the long run, deep down in his heart, didn’t appreciate the grind, the discipline.Vincent Lombardo
With so many phenomena esports In our current life, we are starting to see more and more variety game genres in esportsas well as the birth of new players from various titles esports.
Phenomenon esports itself is already so dynamic, and competitive. To be on a famous stage is not only a privilege for big teams.
From DotA 2, we see big teams starting from Na’Vi and Alliance, now starting to lose their golden age. League of Legends players like SKT Faker had to swallow the bittersweet defeat of Samsung Galaxy in the World Finals.
In 2022, when I was opening one of the platforms streammy gaze fixated on a channel made highlights in homepage those platforms.
Channel it is also entitled EVO 2022 : USFIV.
When I saw the match, I quite understood what was going on in games That’s because I feel familiar with some titles games like Marvel vs Capcom: Clash of Superheroes, Rival School, Gundam Battle Assault 2, TEKKEN 3and Soul Edge.
However, there is a special interest when entering the Grand Final round, where Momochi (Evil Ryu, Ken) fight against Gamerbee (Adon). Due to a malfunction of arcade stick belongs to one of the players, the number of rounds is increased to 1.
One thing that caught my attention was when Gamerbee only tried to reduce the opponent’s HP enough to timer run out to win the round. Meanwhile, Momochi’s team, EG, at that time were busy looking for solutions to problems stick the.
Since then, I started to let go passion in the MOBA genre to switch to the Fighting Game genre.
Fighting Game is one of the genres esports which is difficult to enjoy because of the many details from games that must be studied. On this occasion, we will explore this genre so that we can not only enjoy, but also appreciate this genre.
2D or 3D? Anime? Teams?
along with the development hardware,a number of game studio has produced several variations of the Fighting Game title. When we talk about fighting games we have to recognize the concept of arena games.
2D Fighting Game position the character of the two players in a right or left position with the limitation of an invisible wall.
The arena where the character interacts is only in a linear arena, where the character’s movement options are only focused on 2 directions, forward or backward, and jump.
One example of a 2D Fighting Game is Street Fighter and King of Fighter. On the other hand, 3D Fighting Game provide space for players to move left or right, such as TEKKEN 7, DoA 6 and Soul Calibur 6.
At the same time, other studios began to experiment with some of the existing mechanics. One of the subgenres that has grown rapidly is Anime Fighting Game.
There are several things that distinguish traditional from subgenres anime itself, apart from the graphic aspect, where Anime Fighting Game explores more water option, corner pressureand other technical features.
Anime Fighting Game delivers pace which is faster and more complex than its predecessors which they draw inspiration from Darkstalker. An explanation of the Anime Fighting Game will be explored further.
If we hear from the MOBA point of view, Team/Tag Fighting Game different from what we imagined. If MOBA provides 5 players with 5 characters to choose from, Team/Tag Fighting Game gives freedom for 1 player to choose 2 or 3 different characters.
Examples are King of Fighters, Marvel vs Capcom, and Dragonball FighterZ
Basic Mechanics
Previously we discussed the type of arena where our character will compete, in this section we will discuss the basic mechanics games the.
Game titles what we will discuss is Street Fighter 5 and TEKKEN 7 as a representation of games types available in the market.
Street Fighter 5 has 2 forms of Punch and Kick attacks along with 2 attack directions:
- Highnamely attacks directed towards the face or body,
- Lownamely an attack that goes towards the foot.
Both forms of attack still consist of 3 types of attacks based on their strength:
light, the fastest attack, is often used to challenge the opponent’s moves. Accessible with Light Punch (Jab) or Light Kick (Short).
Medium, attacks with a fairly slow speed, some characters can access a special move for their own character. Can be accessed with Medium Punch (Strong), or Medium Kick (Forward).
heavya very slow attack but has damage the big one. If the opposing player blocks a Heavy attack, the opposing player can punish (re:pay). Can be accessed by Heavy Punch (Fierce), or Heavy Kick (Roundhouse).
Meanwhile, in 3D Fighting Game, the direction of attack is divided into:
- Hightowards the head to the neck,
TEKKEN 7 uses a 4 . system button with function:
The basic mechanism of defense system for any Fighting Game is to hold back input (←) to do defense according to the direction of the attack.
If the attack is a low attack then the player must enter the input oblique back and forth. However games such as Soul Calibur 6 and Dead or Alive 6 require the player to hold down the Guard button.
Play Style
Like martial arts practitioners, each character presents several different play styles in which each player can express their desired strategy.
However, some games instead provides several additional systems to meet the ideal criteria for each player. The example taken is from Melty Blood AACCand Fighting EX Layer.
Melty Blood AACC provides 3 modes that change the Meter, defense system and also the player’s attack form:
Crescent Moon
Crescent Moon provides a balanced defense and attack system. With defense systems like HEAT mode (stops time and recharges red bar) where this mode can access Circuit Spark (Combo Breaker), EX Shield (Parry system), and Dodge.
In addition, it is also equipped with an attack system such as Reverse Beat where player can arrange combo from Heavy attack to Light attack. Suitable for new players or veterans.
half moon
Half Moon has the same system as Crescent Moon only requires 200% Meters (300% for Crescent and Full Moon) and does not have EX Guard. On the other hand, Half Moon gives players the ability to have arrays combo the longer one.
full moon
Full Moon has significant differences compared to the other 2 systems, such as the loss of Reverse Beat and Dodge. Besides, this mode only has Airdash Cancel system to connect water combo with Jump Light (jA) input, as opposed to other modes that can input normal attacks. However, Full Moon can enter inputs that can be used to unlock defense enemy.
Fighting EX Layer has the same mechanics as Street Fighter. The difference between the two games this is by choice playstyle given in each games.
Fighting EX Layer provides 15 Gougi systems to choose from playstyle what the player wants. Gougi is buff which the player character can obtain under certain conditions.
In this explanation we will discuss Shinobi, Nightmareand Stealth Raptor where 3 Gougi have buff which is almost the same.
- Shinobi and Nightmare have buff for the player character can disappear for the duration of the run; but the character can still be attacked. The difference between the two Gougi is buff another, where Shinobi can make Heavy Attack as a Guard break and Nightmare can reduce the enemy’s Meter and Health just by standing in front of the enemy.
- Stealth Raptor has buff which is the same as the two Gougi, the difference that this Gougi has is that when Recovery the character will disappear and the Forward Dash will become a Short Hop, where Hop can be used to carry out Overhead attacks with less risk than jumping.
Fighting Game basically has a principle that hamper on design gamesbut each studio develops its own ideas without compromising existing concepts.
In the next article, we will explore and explain the Fighting Game genres that are circulating in the market.
(Edited by Satya Kevino)