Rules of Survival Advance Tutorial BVR (Beyond Visual Range) Tactics

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NameRules of Survival Advance Tutorial BVR (Beyond Visual Range) Tactics
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In this game, there area unit numerous sorts of times scopes and varied,alternating high and low, dense and white terrains.
Therefore, we are able to use BVR ways to takeadvantages of the 2 points on top of, to strike the enemies accurately, thus,reducing or avoiding surplus  encounters.
Understanding ofthe map is that the start  of BVR battle.

 Except for the ugly color and lack ofelevation scale, the map of this game is accurate. Simply speaking, thealtitude is decreasing with the color change as brown-yellow-green-white-blue.Brown indicates mountains, white means sea level, blue means deep sea.
    After this simply explain of the map, Ibelieve we already have the sense of proportion.  Take the position of high altitude is onecondition of BVR battle which is so called “the higher we stand, the farther wesee”.
    You still need something after you read themap and move to a vantage point.
    Rifle X1, Rifle Silencer X1, 4X or abovescope X1.
    Some people will ask: why don’t we choose asniper rifle for BVR battle?
Hidden! Even asniper rifle equipped with silencer, the noise is still large, which can easilyexpose your position of yourself. Think that your enemies also can strike youin a BVR.  Scopes is not only forprecision shooting, but also for reconnaissance andcounter-reconnaissance.
For example, this player exposed his/herposition in a very wrong place by victimisation precision rifle blindly. this can be not BVRbattle. within the state of affairs  of you and your enemies locating within the same level ofaltitude, if you can not kill your enemy in ammo, it's completely a wrongway which will expose yourself. that's why rifle is your initial alternative for BVRbattle, it's versatile, portable, and has high fault-tolerant rate, you canstill build  high exactness shooting to eliminate your target when you lost oneshot kill.
Let’s explainthe positions in BVR battle.
Here we have a tendency to create a three-levels combat schematicof BVR battle.
the highest level with red arrow, in thatposition will overlook piece of land, and might hit the target within the balcony (number 1sign in figure). This position is very troublesome to be overtaken by antiBVR battle.
Intermediate level with blue arrow, the balconyof four floors building in a very high elevation position, wherever will  suppressposition variety two, 3, four and lower elevation of the other aspect, what’s a lot of,even the mountain position behind with same elevation, terribly troublesome  to beovertaken by opposed BVR battle.
Inferior level with purple arrow, wherelocated within the balcony of second floor, will solely do the final sneak attack,whether to form BVR strike depends on encompassing state of affairs, and it's simple tobe overtaken.
There area unit 2 fatal flaws for a balcony playthe role as a platform for BVR battle.
First, the target is just too conspicuous, it iseasy to let enemies attentive to being BVR strike, the enemies would understand  thestrike ought to from balcony of high buildings in their 1st thought.
Second, theprotective wall of balcony is just too high, your field of read or ballistics willbe blocked by it once players in 0.5  squatting posture. However, if playersare in standing posture, it's simple to reveal  themselves and be overtaken.
Therefore, werecommend players opt for the highest of mountain to form BVR strike wherever has someadvantages:
First, the target shows as some extent once beseen type lower elevation to higher elevation, once the players crawl on theground, they're coated by weeds, it's troublesome to search out.
Second, the target shows as an outsized  surfacewhen be seen from higher elevation to lower elevation, that mostly improvethe accuracy of shooting, the player will use 0.5 squat posture and even crawlin some position.
Third, the hillis slope rise, not like vertical rebellion of high buildings, therefore the  eliminationangle is way smaller than the balcony of high buildings.
In the figure,we can clearly see the blind space and elimination angle of the balcony insecond floor, that area unit larger once within the fourth floor.
Hence, if youwan to create a BVR strike in balcony on prime of building, it's necessary foryour teammates to hide you within the  gateways.
We already showyou the essential tips, and at last, we are going to introduce the core ways of BVRbattle---how to predict white circle!
Imagine thatonly few second later, the most effective position you simply occupied is roofed by blankarea of exercise signal, everything you probably did build no sense. you would like to makeright judgement once you think about what types of things are going to be seem.That’s the charm of this game.
I think you areanxiously awaiting Pine Tree State to introduce the ways, take it straightforward, let meintroduce to you next time! (Don’t throw eggs to me)
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